For example, during the cutscenes, the heroes are seen with Dreamcasts strapped to their backs and keyboards in front of them. The few exceptions reflect on the tongue-in-cheek nature of TotD. The levels, sounds, and graphics (with some exceptions) are ripped directly from House of the Dead 2. Nothing gets the fingers moving quite like the sight of an axe flying directly at your face.īasically, TotD is House of the Dead 2 with that one major difference of using a keyboard rather than a light gun. Just seeing words on screen and having to type them is one thing.but having to type them with the threat of being attacked by zombies is another thing entirely. What sets TotD apart from other typing programs is its sense of urgency. Amazingly, TotD skirts around this impediment rather well: It manages to allow you to have fun while you’re learning how to be a better typist. Let’s face it: most typing “games” (Mavis Beacon, anyone?) are really just tools to help you learn how to type better. Of course, all of this would be a moot point if Typing of the Dead (TotD) were no fun. Who else but Sega would have the guts to release a typing game based on a light gun game? You certainly wouldn’t see such a thing released by Sony or Nintendo, that’s for sure.
They are committed to bringing gamers quality games, no matter how much of a niche product it is.
After all, they certainly don’t know how well such a quirky game would sell.but they don’t care. Games like this are the reason why hardcore gamers respect Sega so much. "Games like this are the reason why hardcore gamers respect Sega so much. The Typing of the Dead (Dreamcast) review